POGO is a distributed learning environment that allows children to create stories by connecting physical and virtual worlds. The environment is composed of several interactive tools that children use to compose, edit and perform stories.
Inspired by the idea of learning while being engaged in active building, a fully distributed environment was planned where children could build stories, form new knowledge about the world, reflect upon and share with others. The challenge in designing this new system was to envision a new form of interaction that encouraged creativity and co-operation for children aged between four and eight.
University of Siena
University of Liege
EU ESPRIT / I3 29330